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- // a sort of flower on a stem (sort of)
-
- // you can find this raytraced at the best quality at 640x480
- // on ftp.demon.co.uk /pub/ibmpc/graphics/form
- // don't bother trying it yourself,
- // it took about 4 solid days on a 486DX33
- // --- that's the last time I'm using glass!
- // signed Rummy
-
- screen_scale=1.2;
-
- // lbase is used twice!
- lbase = sphere stack 3 grow 0.1;
-
- // define everything we need for the "flowerhead"
- lweb = sphere 0.75 stack 3 grow 0.1;
- webbing = sphere , [lbase] stack 20 in 50% bend -40 twist 70;
- spoke = sphere 0.75, sphere 0.75 texture "Metal pigment{White}", [lweb] stack 6 in 75%
- texture Rust;
-
- // actually define the "head"
- head = spoke web 5 with webbing 5
- texture Glass3;
-
- // define the stem
- b1 = ellipse < 0.5 , 1 , 0.2> stack 2 in 75%;
- sbase = sphere , sphere , [lbase] stack 6 in 75%;
- stem = b1 , [sbase] stack 80 in 12.5% twist 720 , 2 bend 45;
-
- stem texture Brown_Agate, head;
- end;
-